
When changing stuff in a already converted PBP file all images have to be added again. SAVE THE NEW CUSTOMIZED EBOOT ON DESTOP AND THEN OVERWRITE THE PREVIOUS ONE AS IT WILL MAKE YOUR PSX GAMES NOT WORK.Multidisk games can have different game titles but with one save title. It is now possible to change title, game id and all other info in allready converted PBP files.


Handles already converted PBP files better.Don’t have any other files than cygwin1.dll, BASE.PBP, KEYS.BIN and popstation.exe in the “files” folder.cygwin1.dll have to be in either c:windowssystem32 or in the “files” foler.Place all the normal popstation files (BASE.PBP, KEYS.BIN and popstation.exe) in the “files” folder before use.Anyhow, this was made by KingSquitter and since this is the first time that we’re talking about it, we’ll give you some instructions on how to use it. But don’t worry, the forum release thread is pretty comprehensive. but some hacks change the game ID and youll need to edit the database to add them (by opening filesgameinfo.db with a text editor). usually that should not be a problem as no new commercial game has been released so all the game IDs are known. How to use it? Well, unlike danny_kay’s take on the PopStation GUI gig, this one doesn’t come with a readme file. psx2pbp uses a database, if the game you are trying to convert isnt there then it will fail. JuniorSlick passed by our forums recently and shared with us this program called PSX2PSP v0.5 which is a simple Popstation GUI blessed with image, save, and title support. Do you have some more room for another PopStation GUI? Well, we better accommodate them since a lot of devs are keen on helping us maximize the capabilities of 3.02 OE-B.
